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	<title>The ERACC Web Log &#187; Linux Gaming</title>
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	<description>ERA Computers &#38; Consulting Technical News, Tutorials and Opinion</description>
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		<title>GNU/Linux Gaming – Vega Strike for All</title>
		<link>http://blog.eracc.com/2009/09/24/gnulinux-gaming-vega-strike-for-all/</link>
		<comments>http://blog.eracc.com/2009/09/24/gnulinux-gaming-vega-strike-for-all/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 19:45:52 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[Linux Gaming]]></category>

		<guid isPermaLink="false">http://blog.eracc.com/?p=631</guid>
		<description><![CDATA[<p>Do you play games on GNU/Linux? Vote in our poll! Commercial Games for GNU/Linux. (Poll no longer exists.)</p> <p>I must admit, even though I will be 50 years old next March I still like down time playing games. Over the past several years I have enjoyed playing games that run natively on my Mandriva GNU/Linux <span style="color:#777"> . . . &#8594; Read More: <a href="http://blog.eracc.com/2009/09/24/gnulinux-gaming-vega-strike-for-all/">GNU/Linux Gaming – Vega Strike for All</a></span>]]></description>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>GNU/Linux and Commercial Game Developers</title>
		<link>http://blog.eracc.com/2009/03/16/gnulinux-and-commercial-game-developers/</link>
		<comments>http://blog.eracc.com/2009/03/16/gnulinux-and-commercial-game-developers/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 19:54:38 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[Closed Source Software]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Linux Gaming]]></category>

		<guid isPermaLink="false">http://blog.eracc.com/?p=374</guid>
		<description><![CDATA[<p>I have created a poll on our shopping site with a proper question that would interest commercial game developers and commercial game marketers.?(2010.08.27: Due to a site upgrade problem this poll no longer exists. A new poll will be created in the future.) Then refer all questions about commercial games on GNU/Linux to this article <span style="color:#777"> . . . &#8594; Read More: <a href="http://blog.eracc.com/2009/03/16/gnulinux-and-commercial-game-developers/">GNU/Linux and Commercial Game Developers</a></span>]]></description>
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		<slash:comments>53</slash:comments>
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		<item>
		<title>New 1.11.0 Release of Crossfire RPG</title>
		<link>http://blog.eracc.com/2008/02/12/new-1110-release-of-crossfire-rpg/</link>
		<comments>http://blog.eracc.com/2008/02/12/new-1110-release-of-crossfire-rpg/#comments</comments>
		<pubDate>Tue, 12 Feb 2008 17:40:33 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[Crossfire RPG]]></category>

		<guid isPermaLink="false">http://blog.eracc.com/2008/02/12/new-1110-release-of-crossfire-rpg/</guid>
		<description><![CDATA[<p>A new 1.11.0 release of Crossfire RPG is available. Many bugs are fixed in this release (along with new bugs inserted more than likely). One can get the latest releases here which links to here. Most folk will just want one of the clients that allow one to connect to a crossfire server on the <span style="color:#777"> . . . &#8594; Read More: <a href="http://blog.eracc.com/2008/02/12/new-1110-release-of-crossfire-rpg/">New 1.11.0 Release of Crossfire RPG</a></span>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Crossfire the Open Source RPG</title>
		<link>http://blog.eracc.com/2007/07/21/crossfire-the-open-source-rpg/</link>
		<comments>http://blog.eracc.com/2007/07/21/crossfire-the-open-source-rpg/#comments</comments>
		<pubDate>Sat, 21 Jul 2007 23:33:54 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[Crossfire RPG]]></category>

		<guid isPermaLink="false">http://blog.eracc.com/2007/07/21/crossfire-the-open-source-rpg/</guid>
		<description><![CDATA[<p>I spoke about 3D gaming under Linux in my last post here. In the words of Monty Python &#8220;And now for something completely different&#8221;.</p> <p>Crossfire is a free, open source 2D tile based role playing game that, for the time being, emphasizes game play over glitz. If you are one of those shallow gamers that <span style="color:#777"> . . . &#8594; Read More: <a href="http://blog.eracc.com/2007/07/21/crossfire-the-open-source-rpg/">Crossfire the Open Source RPG</a></span>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Thoughts on Commercial Linux Games</title>
		<link>http://blog.eracc.com/2007/07/21/thoughts-on-commercial-linux-games/</link>
		<comments>http://blog.eracc.com/2007/07/21/thoughts-on-commercial-linux-games/#comments</comments>
		<pubDate>Sat, 21 Jul 2007 21:27:27 +0000</pubDate>
		<dc:creator>Gene</dc:creator>
				<category><![CDATA[Linux Gaming]]></category>

		<guid isPermaLink="false">http://blog.eracc.com/2007/07/21/thoughts-on-commercial-linux-games/</guid>
		<description><![CDATA[<p>So there are all these 3D games for consoles and Micro$oft Window$ that are not available for Linux as native applications. I wonder why a large chunk of the gaming industry appears to still be ignoring Linux? It is not as if excellent 3D games cannot be made to run natively on a Linux box <span style="color:#777"> . . . &#8594; Read More: <a href="http://blog.eracc.com/2007/07/21/thoughts-on-commercial-linux-games/">Thoughts on Commercial Linux Games</a></span>]]></description>
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		<slash:comments>2</slash:comments>
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